package marioarena;

import marioarena.game.LevelSelection;

public class Settings {
	public static String ApplicationTitle = "Arena Server";
	public static String ipAddress = "";
	public static String state = "In lobby";
	public static String registrationUrl = "http://localhost/MarioArena_Website/GameserverUpdateReceiver";
	public static int port = 6789;
public static int FPS = 60;	//Sleep at least this many milliseconds each update
	public static int tcpTimeout = 5000;	//Time out after receiving nothing for this amount of milliseconds
	public static int pingDelay = 1000;		//Ping all clients each *** milliseconds
	public static int pingBufferSize = 5; 	// Store the last <value> pings for each client
	public static int minimumAmountOfPlayers = 1;
	public static int maximumAmountOfPlayers = 6;
	public static int UDPPackageSize = 1024;
	public static int gameDataSendDelay = 5; 	//Send gamedata to clients every **** milliseconds
	
	public static int respawnTime = 5; 			//respawn time in seconds
	public static int matchDuration = 1800; 	//Time in seconds that one match will take.
	public static int autoShutdownDelay = 10;
	public static LevelSelection selectedLevel = LevelSelection.DEFAULTLEVEL;
}